Shadowman Dreamcast Analysis Essay

Shadow Man

FAQ/Walkthrough by marshmallow

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For proper viewing, maximize your browser window (especially for Netscape) with the text size set to "medium." * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ____ _ _ * * / ____| | | | * * | (___ | |__ __ _ __| | _____ ___ __ ___ __ _ _ __ * * \___ \| '_ \ / _` |/ _` |/ _ \ \ /\ / / '_ ` _ \ / _` | '_ \ * * ____) | | | | (_| | (_| | (_) \ V V /| | | | | | (_| | | | | * * |_____/|_| |_|\__,_|\__,_|\___/ \_/\_/ |_| |_| |_|\__,_|_| |_| * * * * - Version 1.7 - * * * * Author: marshmallow * * E-mail Address: marshmallow@nintendomail.com * * Reserve: m_mallow@hotmail.com * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Some games are awesome right from the very start. Others, you have to play for awhile before you see their true beauty. Shadowman falls into the latter category. This game is pretty average, but with some nice ideas, for about the first four of five hours. Once you get into the Fire Temple, watch out, this game starts to get amazing! We're talking huge landscapes, incredible item usage, clever scenarios, unique enemies, awesome plot and character development, and best of all, roughly 50-60 hours of NON-LINEAR GAMEPLAY. You heard me right. This game is just so non-linear, it isn't even funny. And it's REALLY long... And that ends my mini-review that I always have at the start of each of my guides. :p Table of Contents - - - - - - - - - - - - - - - 1) Revision History/Updates 2) Important Legal Disclaimers 3) Story - Backdrop - Characters 4) Items 5) The Map 6) Walkthrough - Louisiana Swamplands - Marrow Gates - Wasteland - Asylum: Gateway - Cathedral of Pain - Temple of Fire: Thinking - Temple of Fire: Muscle - Asylum: Cageways - Asylum: Playrooms - Temple of Prophecy - Assembling L'Eclipser - Asylum: Lava Ducts - Temple of Blood - Asylum: Undercity - Mordant Street: Newyork - Downtown Station: London - Gardelle Prison: Texas - Engine Block - Final Boss: Legion 7) F.A.Q 8) Secrets/Cheats 9) Enemies 10) Credits 11) Contact Information "The creators of this game are Satanic I tell you! Satanic!!" ------------------------------------------------------------------------ 1) REVISION HISTORY / UPDATES ------------------------------------------------------------------------ Version 1.7 (October 18th, 1999): - Changed "Dark Soul 8" of the Temple of Prophecy - New addition to the "Secrets / Cheats" section; look at the very bottom. - Two new people to the "Credits" section. - Added a new site to the list of sites that can have my FAQs (this only applies to PC games, not consoles) ************************************************************************ Version 1.5 (October 14th, 1999): - Added Accumulator III to the Gardelle Jail section (look at the very bottom). - Added Dark Soul 13 to the Wasteland. - Added Evil Sponge to the "Credits" section. - I need information on Dark Soul # 121 - I also need to know how to get the alternative (and supposedly better) ending. ************************************************************************ Version 1.4 (October 12th, 1999): Since you are all my faithful servants, you will diligently read these updates. If you will do otherwise, why are you here? - Changed the format of the "Walkthrough" and "Story" sections to make it much easier to read. I think I will use this in future games...at least, large ones. - Updated the "F.A.Q" section with one question. - Changed the "Contact Information" section. I will also use this in future FAQs. - Finally, a request. In my walkthrough, I have all the Dark Souls in the game...except for one. This single Dark Soul is mysteriously hidden in the "Deadside: Wasteland" level. If anyone could send the information in, I would appreciate it, because I've searched the level up and down for several hours with nothing found. ************************************************************************ Version 1.0 (September 29th, 1999): Sorry for the delayed update, but the Dreamcast has stolen my soul (sorry for the pun). Ahhh...Soul Calibur and Sonic Adventure...that's all I really need. Where was I? Oh yeah, Shadowman. Here are the updates: - Added all Souls to Lava Ducts - Added all Souls to Blood Temple - Fixed various mistakes - Added a person to the credits section - Cleared out my e-mail box after two hours of reading/replying - Hey...this game is coming to the Dreamcast soon. I hear it has two extra levels...who knows? I might need to rent it when it comes out. ************************************************************************ Version 0.99 (September 19th, 1999): Darn it! Everytime I type a vertical line, it shows up in the browser as a question mark...I think I may have fixed it this time. Let us see... |||||||||||||| If the above turns into a row of question marks...someone is going to die. :p ************************************************************************ Version 0.9 (September 17th, 1999): I've been on a little hiatus, but I'm back now. There are several things to address in this update...First off, revisions - Added "Mordant Street: Newyork" - Added "Subway Station: London" - Added "Gardelle Jail: Texas" - Added "Asylum: Engine Block" - Added "Last Boss: Legion" - Made several additions to the Undercity (e.g. the Retractor) - Added the Violator to the Playrooms - Updated the item descriptions in the Item Section. - Many new questions to FAQ section Second, things I want to find out - If you add up all the Dark Souls from the Teddy Bear Screen, you get 125 instead of 120. Isn't that funny! - I have gotten, on numerous occasions, e-mail messages telling me how so and so author has gotten an EXTRA Dark Soul on a particular level. E.g. 13 out of 12 Dark Souls in the Asylum: Gateways...any truth to back this up? Lastly, requests I need/want - Information on collecting more than 120 souls - And, finally, I need Dark Souls!! Anything with "????" under it I have no idea whatsoever how to find it! I need your help here...the levels I need Dark Souls are: Temple of Blood and Asylum: Lava Ducts. That is all... ************************************************************************ Version 0.07 (September 12th, 1999): The coolest thing about this update is the fact that I finally got the map I asked for! It appears at http://www.gamefaqs.com/console/n64/game/24363.html, and I also made an entire section in this FAQ about it... - New Section About the Map (check Table of Contents above) - Added new walkthroughs for Playrooms, Temple of Prophecy, Lava Ducts, Assembling the L'Eclipser, Temple of Blood, and the Undercity. - Added all Souls for Asylum: Gateways. - Added all Souls for Fire Temple: Muscle - New cheats in "Cheats" section. - New people in "Credits" section. - Added a question/answer to the FAQ - Added two more enemies to "Enemy" section - Changed the name of the "Vampire" to the "Mummygun" - When I have an item/Dark Soul with "????" below it, I have no idea where it is...<nudge, nudge, hint, hint>. ************************************************************************ Version 0.5 (September 10th, 1999): Wow...I knew Shadowman was popular, but my e-mail box is overflowing! I haven't answered this much mail since Zelda V came out! :) OK, OK new stuff. I fixed many mistakes in a few sections (Enemy, Legal, Deadside: Wasteland area, especially the "Temple of Life", where I messed up on the numbering of the "Dark Souls"). I have all Dark Souls for "Louisiana Swamp". I added the following levels to the walkthrough: Asylum -- Gateway, Cathedral of Pain, Fire Temple, and Cageways. Next time, I will have many of the missing Dark Souls filled in, and at the very least, up to the TEMPLE OF PROPHECY. ************************************************************************ Version 0.3 (September 8th, 1999): First release! I'm having a bit of trouble managing my playing time of Shadowman with school -- plus writing walkthroughs (yes, plural, I'm working on another one as we speak). This game is pretty complicated, and I feel it will be a good challenge for me in terms of making this FAQ concise. We can only hope... I also have a request! You know that little map that comes with the game? If someone could take a digital photograph and send it to me, I could post in on www.gamefaqs.com and give credit to you. I would prefer .GIF or .JPG...Thanks. ------------------------------------------------------------------------ 2) IMPORTANT LEGAL DISCLAIMERS ------------------------------------------------------------------------ This FAQ can only appear on the following sites - GameFaqs <www.gamefaqs.com> - Cheat Code Central <www.cheatcc.com> - GameSages <www.gamesages.com> - The Spoiler Centre <www.the-spoiler.com> -- DOS/PC software only Why? Because those are the only four sites that can keep my FAQs updated. GameFAQs gets away with murder, though, on account of the fact I send my FAQs there myself. Gamesages is GameFAQs sister site, so they share information. Cheat Code Central is great, because they always seem to have the most updated version without me having to tell them. Great job, guys and gals. I just hate it when people have outdated versions of my FAQs, because I get loads (e.g. 100+) of e-mails telling me to "update my FAQ" even though it IS updated, or they ask a question that has been answered in the new versions, or make additions that are already there, etc., etc. I've had problems with this with other FAQs, and I'm taking steps (e.g. this note) to put an end to it! Here are a few "do's" and "don'ts". Webmasters! Take note... WEBMASTERS -- DO NOT: Post this FAQ on your site directly. The only sites that this rule DOES NOT apply to are GameFaqs, GameSages, and Cheat Code Central, as shown above. WEBMASTERS -- DO: If you are a webmaster of a site that wants to post this FAQ, what do you do? As you read above, you can not post it directly. Instead, link to the page at www.gamefaqs.com that lists all the FAQs for this game. Why GameFAQs? Because I said so. To clear up some confusion, you can not link to the URL if it ends in ".txt" or ".doc", you just can't use that. If it ends in anything else, such as the page where it lists all the FAQs for a game, you can link to THAT, but not to the actual FAQ. I'm only repeating myself, but I had to because some people have to be told something twice. If you have any questions on linking, notify me. To answer the most common question I'll get, you can not link to any GameFAQs URL that ends in ".txt" or ".doc" because it's in GameFAQs' legal section. So there. Any characters, names, places, or miscellaneous objects are copyright their respective companies. I am in no way affiliated with Nintendo/Sega/Sony nor any companies that were/are involved with this game. This document is © 1999 marshmallow All rights reserved ------------------------------------------------------------------------ 3) STORY / BACKGROUND INFORMATION ------------------------------------------------------------------------ I took this entire section from the Shadowman Instruction Booklet, as I thought it was written well. Please don't sue me Acclaim ;) This is the Deadside, the wasteland, the nothing beyond bone-backed gates. Here is the true darkness at the heart of all things is made real. What we see in death's domain is as void as a dead man's gaze, as cold as the light from a dying star. There is a place beyond death, where every soul that has ever shuffled off this mortal coil finds its spiritual home. It is a place that has no boundaries, no hope, no past, and no future, trapped as it is in an unending present. A country of the dead, where the massed ranks of billions upon billions of souls range across a limitless expanse to a dead horizon, shuffling through the echoing halls of vast, funeral palaces, trudging over blasted plains, putrid with morbid vegetation. This is the place known as Deadside. For thousands of years, the Shadowmen have protected the world of the living against threats crossing over from the spiritual plane known as Deadside -- the place where everyone goes, without exception, when they die. Michael LeRoi is the current heir to the mysteries of this ancient lineage -- bearer of the Mask of Shadows. When darkness falls, he becomes the Walker Between the Worlds, Immortal Voodoo Warrior, Taker of Souls, Lord of Deadside... ...the SHADOWMAN. ======================================================================== ========================= CHARACTERS =================================== ======================================================================== MILE LEROI: Mike LeRoi is our hero's real world persona. Originally from New Orleans, 32 year old Mike is a victim of his own weaknesses. Having flunked his course and spent his remaining college fund on drink and gambling, this failed English literature student worked as a taxi driver in Chicago, keeping secret his failure from his family. That was until one day in 1991 when one of Mike's passengers was executed in a gang-style killing, leaving $20,000 in the back of his taxi. Mike took the money and returned home, paying for his little brother Luke's much-needed-operation and lavishing gifts upon his family with hew new-founded "wealth." Unfortunately though, the gang was onto Mike and tracked him down to New Orleans issuing death threats against him. In desperation Mike sought out a Bokor -- a voodoo priest -- to give him protection against the gang's attacks. This worked out, but far too well. The gang decided to call in their debt by staging a drive-by shooting on the car in which Mike and his family were traveling. Mike's parents and his little brother were killed, but somehow Mike survived. Upon recovering from a coma and near-fatal injuries, Mike lost his memory and was drawn into the New Orleans' underworld by the Bokor, the secret price for his protection being a curse on Mike that made him Bokor's zombie slave. Working under the pseudonym "Zero", the amnesiac Mike acted as a hit-man for the Bokor, unaware of his true identity. One night, Mama Nettie -- a powerful but dying voodoo priestess stormed into Bokor's bar -- the Wild at Heart. Taking Mike into the back room, she summoned her remaining powers to forcibly implant the Mask of the Shadows, a powerful voodoo artifact, into Mike's chest to turn him into Shadowman -- the supreme zombi-warrior-slave now under Nettie's control. Nettie has since regained her powers and taken the Bokor's soul, leaving the Wild at Heart in Mike's ownership. Mike has regained something too - - his memory, which now torments him. As the immortal Shadowman under Nettie's control, he can not simply end his suffering. Until he can break Nettie's spell he is forced to obey her command and somehow seek some kind of atonement for his sins... MAMA NETTIE: Nettie is a powerful voodoo priestess who created the Mask of Shadows and therefore controls the bearer of it -- Mike LeRoi. Although she appears to be in her mid-20's, Nettie is in fact centuries old, her soul simply inhabiting the body of a young woman who unfortunately became involved in Nettie's schemes. Although incredibly powerful, Nettie cannot travel to Deadside, the world of the Dead, which is why she needs her 'assistant' Jaunty and particularly the Shadowman, a warrior that can cross between the worlds and fight battles in Deadside for her. There is another side to the relationship that exists between Nettie and the Shadowman. Shadowman must become "romantically involved" with Nettie (on a regular basis), giving his Shadowpowers to her in order to sustain her youthful form (marshmallow's note: That lucky bastard!) Nettie is one of the two characters in the game that Mike or Shadowman may "talk" to. Her purpose in the game is to provide Mike with various items that unlock certain areas of the game (such as Luke's Teddy Bear, which allows Mike to travel to Deadside), as well as assisting his quest by giving him "advice." This advice is always based upon what she knows of the voodoo prophecy that the Shadowman must fulfill. Having never really experienced Deadside in the way that Jaunty and Shadowman have, her speeches are therefore mystical allusions to be unraveled, rather than direction references and commands. JAUNTY: Jaunty is Nettie's "assistant" in Deadside, the unfortunate victim of a kidnapping, an occult experiment that went somewhat awry, and a bungled deal with a voodoo priestess. Walking back home from the pub late one night in his hometown of Dublin, Jaunty was passing the University and decided to take a small...break. Unfortunately for him, a small group of students dabbling with the occult kidnapped him and ritually sacrificed him as part of their experiment. Jaunty would have been condemned to an eternity in Deadside had it not been for Mama Nettie, who spoke to him from across the veil and convinced him to join her, to be her eyes and ears in Deadside. The reward: a new body and a chance to "live" again. The specifics of the deal could not be thoroughly worked out, for Jaunty appears in Deadside as combination of a serpent with a skull for a head while wearing a farmer's hat. His real world body being that of a disfigured dwarf. In either incarnation, Jaunty is not a pretty sight, and is not much of a fighter either -- hence Mama Nettie's need for the Shadowman. In the adventure, Jaunty is in Deadside guarding the Marrow Gates -- the entrance to the world of the Dead -- awaiting the Shadowman. Jaunty is the other character that Shadowman may seek out and converse with. His role is to reinforce and clarify the advice that Nettie gives. (marshmallow's note: haha! This guy is hilarious and provides the comedy relief for the game. With his strange appearance and Irish accent, you'll be as giggly as a schoolgirl everytime you start a new cinema with him) LEGION: Legion is an Evil incarnate and is known to many cultures and religions throughout time by many names... And he asked him, What is thy name? And he answered, saying, "My name is Legion: for we are many." Mark Chapter 9, Verse 5 ------------------------------------------------------------------------ 4) ITEMS ------------------------------------------------------------------------ HANDGUN / SHADOWGUN: This is obtained from Nettie at the start of the game. You use the Handgun in Liveside, Shadowgun in Deadside (until you find a certain artifact that allows you to become Shadowman in Liveside...). They both have un-limited ammunition capacity. Once you have collected some Dark Souls, you can charge up the Shadowgun and shoot more powerful shots. It is also the only gun that can "kill" a dead enemy -- or someone with a Dark Soul within them (e.g. the five Serial Kills). SHOTGUN: A powerful short-range weapon, you can find two of them throughout the game, potentially allowing you to have a shotgun in each hand. Collect extra shells as you run out. MP-909: A submachine gun, collect lots of extra ammo, because it uses them up very quickly. 0.9-SMG: Perhaps the most lethal gun Mike can use, this shoots a lot of bullets per second, but each pak of ammo has a lot of rounds, and it is very powerful. LIFEFORCE ENERGY: These will re-fill your life meter, and can be found in barrels/pots. Also, if you kill an enemy with the Shadowgun, you will almost always obtain one. SKULLS: Appearing in pots and barrels, these small skulls will refill your magic meter that allows you to use magic items. CADEAUX: These small orange objects can be found literally everywhere. Hundreds litter both Deadside and Liveside, and in the grand scheme of things, you can offer them to the great God Loa -- for every 100, she will give you one more unit on your life meter. The mighty Loa makes her home in the TEMPLE OF LIFE, which is found in the WASTELAND. NETTIE'S FILE: This is the first item you have in your inventory -- you have access to it at the very start of the game. It contains very detailed information on the FIVE SERIAL KILLERS that play a large part in the plot of the game. See my separate, "Notes and Letters" FAQ for a complete copy of it. THE PROPHECY: Another letter, this time from a previous Shadowman. See my separate, "Notes and Letters" FAQ for a complete copy of it. THE GADS: The Gads are tattoos with magical powers that will allow you to perform special actions -- you can acquire one in each of the three temples. The TOUCHER GAD, found in the Fire Temple, allows you to touch flames without being damaged. MARCHER GAD, found in the Temple of Prophecy, allows you to walk over streams of lava. NAGER GAD, found in the TEMPLE OF BLOOD, allows you to swim in the acid lakes. POIGNE: These clawed gloves allow you to climb up the waterfalls of blood that you occasionally find across the land. It is located in the FIRE TEMPLE: THINKING. ASSON: A rattle made out of a backbone and human skull, it will shoot roaring fireballs at your enemy. and uses some magic. This is found in the WASTELAND. BATON: A large knife found in the TEMPLE OF LIFE of the WASTELAND, you can shoot powerful rays with this as well as slam it down the pedestals with little glowing marks on them. When you do this, it will transport you to the next pedestal in the area. There are only two pedestals in a single area. FLAMEBEAU: A skeletal arm holding a glowing orb, this mystical item acts a torch, and if fired, will burn down the white sheets with a red fire symbol on them. Quite powerful as a weapon! Uses magic, and is found near the bridge that leads to FIRE TEMPLE: THINKING. MARTEAU: This jawbone will send shockwaves in all directions when used, and it also allows you to pound the drums you find sometimes to open doors...Uses magic and is housed in the TEMPLE OF PROPHECY. CALABASH: These bombs can blow open the gray plates you see across the land. Not required to beat the game, but it certainly makes it easier. Found in the TEMPLE OF BLOOD. ENSEIGNE: Deflects enemy projectile attacks. You can also use this shield while firing another weapon! Uses magic and is found in the WASTELAND through a Coffin Gate that requires a Shadowpower of SIX. FLASHLIGHT: Allows you to light up areas in Liveside only. PRISON KEY CARD: Allows you to open doors in the prison of the Liveside. VIOLATOR: A small, lightweight machine gun that fits over your arm, it fires razors at the speed of lightening; it can rip apart the most vicious enemies within seconds. One is found in the Playrooms, the other behind Coffin Gate 10, which is in the Marrow Gates. ACCUMULATOR: Large, black power cells found in various Liveside areas. Use them to open the casing surrounded the VIOLATOR, which is found in Playrooms. JACK'S JOURNAL: At the very start of the game, you saw Jack scribbling in his diary. With this, you can peer into this book... ENGINEER'S KEY: Found in the Asylum -- allows you to open security doors. BOOK OF SHADOWS: Once you activate a cheat <See "Secrets/Cheats Section" for details> you will store them in this book. GOVI: Small, orange, spherical objects supported by sticks. Shoot it with the Shadowgun to release the Dark Soul within...the trick, though, is to reach and obtain the Soul itself. DARK SOUL: An item of concentrated evil, these purple objects are what Stars are to Super Mario 64, Jigsaws to Banjo-Kazooie, keys to Turok...you get the idea. COFFIN GATE: These block passageways all over Deadside. You'll need a certain amount of Dark Souls to pass -- the amount shown by the amount of blocks on the gate that are colored purple. If you think you have enough, step up to the stone in front of it and press the action button. RETRACTOR: This gruesome little item will "open up" a schism, which are those cut- up torsos you find in the Cathedral of Pain. See the "F.A.Q" section for more information. LUKE'S TEDDY BEAR: Given to you by Mama Nettie, this is your dead younger brother's beloved Teddy Bear. Filled with bullet holes and spikes, it allows you to travel to Deadside. As you travel to new areas, your "memories" will be "re- activated", and you can use the Teddy Bear to travel to them easily. For example, once you enter the Cathedral of Pain, the Teddy bear icon flashes on screen. If you were to go to the Teddy Bear screen, you would be able to travel to this location anytime. By the time you get to the end, you can travel to almost any location very easily. ------------------------------------------------------------------------ 5) THE SHADOWMAN MAP ------------------------------------------------------------------------ For those of you who didn't receive the map, or lost it, you can view an image of it at: http://www.gamefaqs.com/console/n64/game/24363.html. No need to thank me...It shows the relative locations of almost every object in the game, plus the Coffin Gates and how much shadowpower you need to break past them, etc., etc. ------------------------------------------------------------------------ 6) SHADOWMAN WALKTHROUGH ------------------------------------------------------------------------ NOTICE: Shadowman is a titanic sized game...colossal...enormous...and it is, unfortunately for all FAQ writers, very non-linear. As such, you won't be seeing a lot of text-only FAQs for this game. In fact, if you're really stuck, you might have to <gulp> buy the Official Shadowman Strategy Guide™! With that said, I will try my best to make each walkthrough very concise and as detailed as I physically can. Note that, if you are deep in the game and in need of Dark Souls, scan through the different levels, because I will list all the items for a particular area in one felt swipe -- I won't switch between the levels constantly. As I update this FAQ, I will simply add the items to each level. ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` ~ ` Before we can do anything, we have to sit through a 10 minute introductory cinema, split into three parts. The first part takes place in 1888...in Jack the Ripper's home, as he writes in his diaries. A man comes into his room, his name being...Legion. It turns out that Jack the Ripper is an architect in his spare time, and this Legion fellow is interested in him building a titanic cathedral where the souls of the damn go and rot...to go into this "engine" and be used to open up a path to Liveside...more or less, he rambles on like a lunatic. Jack agrees, and then commits suicide, enabling him to have access to Deadside... Next we see Mike LeRoi and Nettie speaking of Dark Souls and the upcoming Armageddon. Talk about cheesy voice acting! Regardless, they plan to meet the next day in the church of the Louisiana Bayou. The last part shows Mike in a boat going through the swamp, talking about the Mask of Shadow and how he was responsible for his family's death...and our adventure begins as he leaps from the boat onto land. _______________________ ______________________________ _______________________ Begin Walkthrough ______________________________ ======================================================================== ======================= LOUISIANA BAYOU ================================ ======================================================================== GETTING TO MAMA NETTIE: Run forward and jump across the rough terrain. You will soon find a wooden bridge going across a river -- if you try to cross it, the middle section will fall out -- so instead, jump over it. If you fall for this rather cliché trap, don't worry, you can circle back around. You will see a dog whom will bark at you, then run away. Follow it by leaping to the box and continuing on. You will pass a few run-down shacks with items in them -- but you can't access them yet! Haha! After the second one, a large gorge will impede your progress. Luckily, a rope runs from the second house to the other side, so just climb across. Now in a tunnel, continue, and you will find a Cadeaux (orange thingy) up on a ledge. Jump to it, and you will grab onto a thin ledge. Shinny to the left, and you will find an area to climb up on. Run forward and go through the door of the church, and you will initiate the cinema with Mama Nettie. You will speak of the Dark Souls you must collect, and of their containers -- the Govi. Blah, blah, blah, the world is going to end. Hey, is it me, or did the voice acting suddenly improve with this cinema? Hmmm...Mama Nettie hands over LUKE'S TEDDY BEAR and the HANDGUN. GETTING TO DEADSIDE: Getting to Deadside is a piece of cake! Just use the Magic Mirror...er <cough> I mean the Teddy Bear, and you will be transported there. DARK SOUL 1: All of the Dark Souls of this area can be gotten once you have assembled the Le'Clipser Knife, which will allow you to become Shadowman in Liveside. Then you can open the Govi with your Shadowgun! However, you can not do this for quite some time, but I digress. The first Dark Soul can be found in the small tunnel that is near the collapsible bridge. DARK SOUL 2: Using your Teddy Bear, warp to Nettie's church. Go forward and you will see one in the corner. DARK SOUL 3: Do the same as Dark Soul 2, and there will be another in the opposite corner. DARK SOUL 4: In the pile of junk outside Nettie's church, you can find a pedestal to slam your BATON into. When you do this, you will warp into a shack with a Dark Soul in it. DARK SOUL 5: In Nettie's yard, you can find a building with a lock on the door. Shoot the lock and the door will swing open. You will see a drop, and two signs that say "DANGER". Fall down, and you will land into an underground lake. Swim forward, and you can either go forward, or to the right. Swim to the right, and swim underwater through the confusing, twisting tunnel, and you will emerge back above ground. You can see a building in front of you -- ignore it, and swim to your right, and swim into the hole in the side of the building, and the Dark Soul is there. DARK SOUL 6: On the way to Nettie's Church, you will see a boat in the water, lying on its side. Circle around it to find a doorway with some boards over it -- shoot the boards and you can go in. When you do go in, you'll fall about 20 feet and land in a secret underground passageway. Collect the items, and then continue to find a Govi on a high ledge that you could only see before. DARK SOUL 7: Read "DARK SOUL 5" on how to reach the underground lake. Once you do, you can either go through an underwater tunnel forward or to the right - - instead of going to the right, go forward. When you emerge, you will be able to climb across a ravine via a rope. Once on the other side, you can explore two run down shacks. This Dark Soul inhabits one of them -- no tricks, just walk up to the Govi and shoot it with the Shadowgun! :) DARK SOUL 8: In the area outside the church is a gray plate with symbols on it, located on the ground. Slam the Calabash on it, and the Govi is under it. ======================================================================== ====================== DEADSIDE: MARROW GATES ========================== ======================================================================== If you want to know, you can see the name of the area you're in by pausing the game and looking at the top of the screen. This will become useful when you get deeper into the game... OPENING THE MARROW GATES: Go forward and you will eventually reach Jaunty, the gatekeeper to Deadside. After a comedic cinema that also shows you the gigantic dark tower that has mysteriously appeared in the middle of Deadside, the mighty rib cage will swing open, allowing you full access to the world of the Dead. On another note, try walking up to Jaunty for another cinema -- God, he's hilarious with that accent! :p COLLECTING THE PROPHECY: Go forward, and you will find an area with three drums and a locked door. You can't do anything at this moment, so don't try. Instead, go left, and find another large area. Jump over the gap and continue to yet another large opening, and your first confrontation with Slasher Zombies. Go to the far left and jump on top of the wooden structure, and continue. Turn left at the fork, then follow the path to be above one of the first areas of Deadside. Carefully jump to the next platform, and continue some more until you reach your first Coffin Gate. Go up to the block and use the action button to open it. Storm into the room. In the center is a large pedestal with a yellow glow coming from it...walk up to it and receive the PROPHECY <see items section for details>. DARK SOUL 1: In the room with the PROPHECY, climb the ledges on the walls of the cavern to find an area above. You will see the first Coffin Gate that requires a Dark Soul. Jump across the nearby bridge gap and you will see...a Govi. Shoot it with the powerful Shadowgun, and the power of the Dark Soul will be unleashed...walk up to the swirling purple mass to obtain it. DARK SOUL 2: Use the Teddy Bear to warp to the Marrow Gates. Walk to the left, around the pillar, and you will find a bloody waterfall. If you have the POIGNE, you can climb up the bloodfall and collect a Dark Soul. DARK SOUL 3: After running through the Marrow Gates themselves, turn left in the first area. You will find another large area -- an area with a bloodfall! Again, if you have the POIGNE, you can go there. DARK SOUL 4: Go to where "DARK SOUL 1" is. Behind it is a fiery block -- if you have the TOUCHER GADS you can push the flaming block out of the way to reveal a secret chamber. In the center is, yes, a Dark Soul! ======================================================================== ======================== DEADSIDE: WASTELAND =========================== ======================================================================== REACHING THE WASTELAND: To access the Wasteland, go up to the "Marrow Gates" level and go to the location of the "DARK SOUL 1." Open the Coffin Gate (requires Shadowpower of 1) and follow the path, and you will reach a gigantic bridge -- cross the bridge. DARK SOUL 1: When you first enter the Wasteland, you will find two corridors ahead -- they both lead to a lake comprised entirely of blood. On the shores, you will find a single hut, but you can't continue inside, the doorway is slanted strangely. Dive into the bloody lake and find an underwater (underblood?) tunnel that leads to a room with two Slasher Zombies. Kill them both, and walk up to the large, wooden object in the center, and use the action button. The cinema will show the entrance to the next area change so you can go through. Return to the hut and do so. You can see a Govi across the lava, but DO NOT try to get it -- you'll be burned alive. Instead, continue to the next area. Run up the wooden ramp, avoiding the Slasher Zombies, and jump to the pedestal, then to the next wooden area, then make yet another leap to ANOTHER wooden outcropping. Run into the greenish/blue tunnel to find another, similar area. On the opposite side is another tunnel, it leads to the Govi you saw before -- and hence, another DARK SOUL is yours... DARK SOUL 2: First go to "DARK SOUL 1." Then return to the area where you had to jump to many wooden platforms. Fall down and scan the walls and you will find a wooden switch -- use the action button and watch in total amazement (not) as a rope extends across the gap. Go there and climb across, accessing another area. Put your Shadowgun away (action button) and jump on the wooden platforms that cling to the walls of this room. Jump and clasp onto the narrow ledge, and shinny yourself to the very right. Using the camera controls, you can see a platform behind you. By default, press UP on the analog stick, and "A" to jump backwards and land safely on the platform. Jump across the gap to find another Govi, which of course contains another DARK SOUL... COLLECTING THE ASSON: Go to the location of "DARK SOUL 2", then jump across the gaps and you will reach a bridge that goes over a hallway that leads to a large room with an item in the center...unfortunately, the bridge has been sliced down the middle, and you can't jump to it. If you have a good eye, you can see a thin ledge -- as if you haven't figured it out by now, you must jump to the ledge, shinny to the left, and then jump backwards (Analog up + A) to reach it. Circle around the room, and ta da, you have the fire spewing ASSON! REACHING THE TEMPLE OF LIFE: Go into the first "HUGE" area. For reference, it has a switch at the bottom, and when you activate it, a rope goes across from wall to wall. For another reference, the large pillar in the center contains FOUR pots. To reach this pillar, you have to jump from the nearby, wooden walkway. Before doing this, carefully examine the wall the walkway is connected to. A small, almost un-noticeable ledge goes up to a green tunnel that was previously unreachable (but you can see it next to another tunnel -- this tunnel can be reached via the rope). Walk into the tunnel and you will be above the second "HUGE" area. Go to the right, jumping when necessary, and you will find another green tunnel. When you emerge, the mighty entrance to the TEMPLE OF LIFE is directly in front of you. As you cross, you get the TEDDY BEAR ICON, meaning you can warp here anytime... COLLECTING THE BATON: First off, warp to the TEMPLE OF LIFE. Go inside and you will find a BATON PEDESTAL -- to the right is a passage and several lava rooms and ledges. I will not go into detail on how to get past this section -- I would only be insulting your intelligence. Just remember to use the ledges to shinny to other areas, then jump backwards by holding up and A; that's all you really need to know. When you start falling down holes, you're on your way! When you do reach the Baton, you can easily exit/enter this room because the Baton Pedestal you saw at the start allows you to warp to the Baton Pedestal in this room... FINDING THE GOD LOA: Loa is in the same room as the BATON. When you have 100 Cadeaux, go up to one of the holders and press the action button -- after a little speech, you will have one more health segment. DARK SOUL 3: In the TEMPLE OF LIFE, use the MARCHER GADS to be able to run around in the lava. As you explore more and more of the tunnels, you will find this one easily. DARK SOUL 4: ...is basically a few rooms away from "DARK SOUL 4", also in a lava platform that requires THE MARCHER GADS. DARK SOUL 5: In one of the rooms in the TEMPLE OF LIFE, you can find one of those fiery blocks...the kind you need the TOUCHER GADS to move...behind it is a chamber with a Govi! DARK SOUL 6: Again, in the TEMPLE OF LIFE, if you wander around for long enough, you will see this one across a lake of acid. You need the NAGER GADS to be able to swim to it. DARK SOUL 7: As you enter the second part of the WASTELAND, you will come onto a place with many bloodfalls... - - - - - - X - ! ! LEGEND: ! O O D ! O ! A = Bloodfall ! O ! B = Bloodfall B O ! C = Bloodfall ! O ! E = Entrance ! O ! D = Hut ! O ! X = Tunnel to switch for closed Hut A O O C O = Little islands randomly put down ! ! - - - - E - - - Climb up BOODFALL 'C' and go forward. You will find a hut, inside is a Dark Soul. DARK SOUL 8: Refer to the map of "DARK SOUL 7." This time, climb up BLOODFALL 'A'. Go through the small cave, and you will reach a large chamber. Climb the platforms on the side of the room, and you will be able to reach the Dark Soul in the middle/top of the room. DARK SOUL 9: Go to the room that contains "DARK SOUL 8." Take a swim in the bloody water, and you will find an underblood cave that will take you to a large, vertical tower like object on an island. Climb up the tower, avoiding enemies, and at the top you will find, yes, a Dark Soul. DARK SOUL 10: Go to the location of "DARK SOUL 9." Keep climbing, and you will find a small console with a lever -- press the action button, and the giant fans of the tower will begin to spin. Return to the chamber of "DARK SOUL 9." In the side of the room is a tunnel, follow it to another area. You can see a Dark Soul/Govi in the distance -- go to the wooden hut near it. If you switched the fans on like I told you to, a platform will come to you. Simply jump on and let it carry you to the Dark Soul! DARK SOUL 11: When you're heading towards the TEMPLE OF LIFE, you will see a Govi on a ledge. Activate the rope below, come back, and climb across. DARK SOUL 12: In the TEMPLE OF LIFE, near "DARK SOUL 6" (in fact, right across the room when in the acid lake), there is a fiery block that you can move aside with the TOUCHER GADS to find a secret chamber with a lot of Zombies, and this friendly, easy to get Dark Soul. Another way to get to the Govi is to go to "DARK SOUL 10", and follow the path behind it, you will be able to reach the fiery block without having to go across the acid lake. DARK SOUL 13: <the following Dark Soul is presented to you via Evil Sponge -- see the credits section> "I've found Dark Soul 13 in the Temple of Life area. After going through the hut in the bloodfalls area, turn left. If you have the Gad Marcher, you can walk to a platform/ramp into an area with several slasher- zombie-things. If you hunt around the walls, you can see a STONE ledge spiraling upward along it. Walk up the ledge and follow the broken skin bridge path to a hut with a Govi. Hope this helped." Yes, it certainly DOES help! COLLECTING THE ENSEIGNE: After finding the ASSON, continue along the path, and you eventually reach a Coffin Gate. If you have a Shadowpower of SIX you can open it and claim this shield. With it, you are practically invincible to all enemy attacks...until your magic runs out. ======================================================================== ======================= ASYLUM: GATEWAY ================================ ======================================================================== REACHING THE ASYLUM -- GATEWAY: Start at the bridge that leads to the WASTELAND level. Fall to the side and discover the Coffin Gate there. If you have a Shadowpower of TWO, you can open it and continue. In the next room are two Coffin Gates, but you won't have enough Shadowpower to open them at this point. Instead, go over the bridge. REACHING THE TEDDY BEAR ICON: Cross the metal pipe and jump in the tunnel. Follow the path until you reach a large, open area with searchlights. This is quite impressive, no? Regardless, go towards the entrance of the Asylum to get the TEDDY BEAR ICON, meaning you can warp here anytime. COLLECTING THE ENGINEER'S KEY: The ENGINEER'S KEY allows you to open locked doors around the Asylum. You can insert it into the consoles with a square block in them. But first, you have to find it. First off, go to "DARK SOUL 1" <below>. Remember the yellow hallway? Go in there. Follow the path, ignoring all side doors and enemies, and you will reach a room with an aclove up in the wall; jump to it. Below is what you will see (from an above perspective) A F Legend: ! !_ _ _ _ _ _! ! A = correct hole ! ! F = wrong hole E - - - - - - E! E = entrance from yellow room So fall through the hole labeled "A" (e.g. the one on the left) because hole "F" will take you back quite a bit. From there, fall down the next hole, and collect the ENGINEER'S KEY, which is on the nearby table/pillar. DARK SOUL 1: At the locked door that supposedly goes deeper into the level, jump off the bridge to land on a metal pipe going over a sea of magma. Make your way to the right. Following the path, you will go through some traps, then into another magma room. Jump on the moving platform to reach the other side. In the third room, do the same, this time jumping from one platform to the next. At the end, jump into the wall. While avoiding the walls that try to crush you, follow the loooooong path. Eventually, you will drop down into a large basement of sorts. The walls are covered in blood, there are many locked doors, and you will have your first encounter with the Hook Hogs (as I like to call them). A little tip: if one is rushing at you, get the Hell away! They're mighty powerful, and if they get you pinned against the wall, it's curtains for you. Now, follow the main path and you will reach a room with two side paths: left towards a yellow hall, right towards a normal brick room. Go to the normal brick room to find a DARK SOUL in the corner. DARK SOUL 2: OK, so you got the ENGINEER'S KEY, right? Good. Warp back to the entrance of the Asylum using the TEDDY BEAR. Run forward and unlock the door! Run forward, ignoring the Smokin' Hogs, and into the yellow hallways. Turn RIGHT and into the room with the easy-to-nab Govi. DARK SOUL 3: Go to "DARK SOUL 2." Now in the yellow hallway, go left. By the trolley that will take you to the CATHEDRAL OF PAIN is an easy Govi to get. DARK SOUL 4: Go to the entrance to Asylum, where you appear when you use the TEDDY BEAR. Fall down to the left and land on the metal pipe, and go in that direction. Cylinders that are on fire will block your way. If you have the TOUCHER GADS you can climb on them and scoot yourself around. At the end is a long concrete path that eventually leads to a fork in the road: left or right? Go right for immediate access to a Govi. DARK SOUL 5: First go to "DARK SOUL 4." From there, take the left path. Along the way, after avoiding several HOOK HOGS, you will see a Govi next to a fence. DARK SOUL 6: First go to "DARK SOUL 5." Continue along the path. You will reach another for: take the left path. Then you will find a Govi in a dead-end cage area. DARK SOUL 7: Make your way to "DARK SOUL 6." Remember the fork? This time go RIGHT! You will reach a box and a large cable that leads out to a trolly, and on the trolly is a Govi! First, climb the box, and jump to the cable, and climb up. Then run across the cable and then drop down to the DARK SOUL. DARK SOUL 8: Warp to the TEDDY BEAR ICON, and jump to the right side of the bridge, onto the metal pipe, and run in that direction (to the right). You will see a Govi across a lake of magma...if you have the MARCHER GADS you can go over there and collect it. DARK SOUL 9: Go to "DARK SOUL 8." Behind it is a path, follow it. After a lengthy run, you can either go left or right -- go LEFT and collect the Govi at the end. DARK SOUL 10: Go to "DARK SOUL 9." When you can go either left or right, go right this time. You come upon a yellow room and then you come to a room where you go either left or right: go left. At the end is a wooden ledge, and on the ledge is this Govi. DARK SOUL 11: Instead of going left, go right this time. You will go over a wooden catwalk, and you can see a Govi on some boxes below -- however, do not jump there yet. Instead, continue on. You will come to an intersection: go straight ahead and you will find a Govi in a yellow room. DARK SOUL 12: In "DARK SOUL 11" I talked about jumping down to get a Govi. I suggest you do it now! ======================================================================== ==================== ASYLUM: CATHEDRAL OF PAIN ========================= ========================================================================

I wanna know all the difference's between all the version's of Shadow Man.

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  3. I wanna know all the difference's between all the version's of Shadow Man.
I own the PlayStation & Dreamcast version, I haven't beaten the PSX Version just yet, But I was at the end at the last battle with Legion before, on Dreamcast on the otherhand, I'm on my 2nd playthrough at the moment, beaten it once so far.

I have noticed I can get ALOT of Govi's earlier on PSX version, then I can on DC version looks better and tons more of area's we're added. What I'm kinda asking here is, is the N64 no different from the PSX & DC Version? Or is it somewhat different? or the best one out of the 3? Any help would be appreciated, if it is different, gonna try to hunt it up somewheres...

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Mathew1986-
The Official Matt Hardy of HCTP SB!

Seriously, if I were to create a list of every changes I could create about about ten posts.

But yeah, there are a lot changes especially in the PS1 version.

The biggest change in the N64 version is the fact that you get a second violator instead of the art book after getting all dark souls.

So here is how it goes.

PC = Original.
N64 = Second version.
PS1 = third version, tons of problems.
DC = final version, closest console version to the PC.

5 out of 4 people have trouble with fractions.
"The quarterback is toast!" Theo from Die Hard.

Hmm, well that really doesn't make me wanna get the N64 Version much, but hey, I might try to get it still yet anyways.

Also, is there a different ending on the others? Again, I haven't beaten the PSX Version, because if I remember right, it was just much more difficult then the DC Version.

I love the DC Version much better then the PSX Version, only a few problems here & there that gets me on the DC Version, is sometimes the scenes cut out early then it's supposed to, and sometimes the audio in the background gives a weird noise every once in awhile, very annoying. And it freeze's up sometimes. I believe these are the only problems that I got with the DC Version. When I say freeze's up, it would just sit there in a paused motion, and I would have to reset the console. It got me VERY angry 2 nights ago, I went through Home Improvement Killer's level, and Jack 2's, and I was in Dark Engine area making my way towards the last piston, when I killed almost the last Trueform, It frozed up, and I didn't even get to save it. I was like NO WAY!!!!!!!! Really was fed up with that, so I went through it all again, collected every Cadueax(I guess, 512 is what I got total.), and 120 Govi's, and then I just beat the game.

I think my Dreamcast probably was just hot or something.

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Mathew1986-
The Official Matt Hardy of HCTP SB!

There are only two endings. One if you beat the final boss and one for if you die during the final boss fight.

Yes, the boss fights are much, much more difficult on the PS1 version.

However, my advice is if you have a Windows 98 computer and can track down Shadow Man than I suggest doing that since the PC version is the original.

5 out of 4 people have trouble with fractions.
"The quarterback is toast!" Theo from Die Hard.

I got Window's XP, can I still get it?

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Mathew1986-
The Official Matt Hardy of HCTP SB!

Providing that you can get it to run properly with XP.

Even with DOSbox it's touchy.

I miss the big hair days. It's like the only time you could have long hair and not look like a hippie.
[Evil Republican]

Those compatibility problems are weird, I can run Shadow Man smoothly on XP service pack 2.

  1. Boards
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  3. I wanna know all the difference's between all the version's of Shadow Man.

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